0 it was the only way to have accurate motion controls in Cemu. The main uses of it are to support assembly patching with “graphic” packs (with every pack that includes a patches. IMO, since scheduling runs it’s own process, it has it’s own thread to do the scheduling and so it shouldn’t affect the other threads quantum (but should introduce some latency for the execution of the next/scheduled thread). Use 4 cores if possible and try overclocking. Disable all power-preserving modes in BIOS/UEFI. Disable third-party apps working in the background. How can I deal with the high CPU/ low GPU usage? Check GPU drivers. There you’ll find the Mode option under the CPU section. This can simply be done by right-clicking the game you want to change and click the Edit game profile option. You can change the CPU Mode in a game profile. Is the scheduling quantum the same for every thread?ĭoes breath of the wild run better on CEMU?
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